Camera Control
Version 2.0, 2009-4-28
(no changes from 1.4)

Description:

Annoyed by the extreme close-up of the vehicle camera?  Want a better view of
where you are driving/walking/hovering?  Always wanted to know what the rear
side of your vehicle looks like?  Wondering who you're towing?  Then fear not;
with a simple flick of the mouse wheel, you too can zoom in or out to your
preferred viewing distance.

This mutator offers between four and six camera presets for each vehicle,
ranging from right-on-the-nose or aiming-down-the-barrel "first person" cameras
to UT2004 style and long-distance third person cameras that provide a view of
the entire vehicle.

The game will store your preferred settings in the following config file:

    Config\UTCameraControl.ini

As a special bonus feature the Nemesis now supports "looksteer" in lowered mode;
it will turn to where you move the mouse.  It still supports keyboard steering,
which will override mouse steering.

Comments:

Epic actually implemented this feature somewhere along the game's development
but subsequently disabled it.  I cannot really understand why, since it seems
to work well enough.  Probably has something to do with consoles (as per usual).
I re-enabled it and tweaked it around a bit so you don't have to scroll so much.

Be sure to check out some of the details that may have escaped your attention
thus far:

    * The Cicada is actually quite tall.
    * The Darkwalker blows heat and black smoke out of the back of its guns
      when it fires and has a complex hinge mechanism that controls the shape
      of its body.
    * The Fury has unused tri-barreled guns on its shoulders.
    * The Goliath has tiny flames coming from its exhaust pipes.
    * The Hellbender and Scorpion have red and white rear lights that indicate
      braking and reversing.
    * The Manta has flames coming from its exhaust pipes.
    * The Nemesis looks pretty compact in crouched mode and its powerball
      flares up in raised mode.
    * The Raptor has a special fin on its back that Hoverboards grapple onto.
    * The Scorpion has a modelled cockpit interior.
    * The Viper has several complex hinge mechanisms that control the shape of
      its body.

The following console command has been added as an alternative to summonv (as
summonv will not summon Camera Control vehicles):

    mutate <vehiclename>

...where <vehiclename> is the name of the vehicle you wish to summon.  For
instance, the following command will summon a Camera Control Nemesis:

    mutate nemesis

The Src folder contains the source code, in case anyone is interested.

Compatibility:

    * Tested offline.
    * Widescreen support has not yet been tested.
    * This mutator replaces the default vehicles with camera-controllable
      versions, so it is not compatible with other mutators that replace
      vehicles.

Credits:

    * Epic for writing the basic system.
    * Farseer for pointing out the important bits.
    * Xyx (me) for writing the mutator.

Installation:

 1. Copy the UTGame folder into

     My Documents\My Games\Unreal Tournament 3\

    Everything should fall into place.  Alternatively, if you are wary of
    overwriting your folders, copy the files manually.

 2. Enable the mutator.

 3. Play!